Platform: Sinclair ZX Spectrum
Region: Region Not Set
Publishers(s): CRL Group PLC
ReleaseDate: 1984-10-16
Co-op: No
The Earth has been invaded by the Martians. Having studied our planet they have landed and prepared themselves to colonise it. All is swept before them by their mighty technology and savage Heat-Ray. Huge Fighting Machines stride across the countryside, bringing chaos and death as they pass. The Martian Red Weed takes hold and begins to change the very nature of the land. Handling Machines feed by capturing people, draining their blood and injecting it into their own veins. You leave your home in search of Carrie, the girl you love, and travel through the Home Counties and the deserted streets of London. You must conserve your energies as there are testing times ahead. Every Martian has a life of its own and all of the events will eventually affect you, even if they happen far away. Your strength and state of mind will be affected by everything around you and one shock too many could push you over the brink. As time passes the landscape becomes more alien. Red Weed, the vegetation which gives Mars its red appearance, takes root on Earth. Like a slimy red animal it creeps and crawls across the land with living scarlet feelers that ensnare its prey and holds on until it dies of starvation. You can pull free, but it will sap your energy. The Earth belongs to the Martians. Hope is all that drives you on. Your object is to discover the six locations during the six playing days. Each location must be visited in correct sequence and on the right day in order to reach the Martian encampment on the seventh and so complete the game. To aid you the special locations to be visited are featured in their correct order in Jeff Wayne's Musical Version of "The War of The Worlds" [see Note]. Musical phrases also from the recording will help you on your journey.